Text size is a constant issue with Switch games but everything looks well proportioned, sized out, and spaced on the small screen. And in many ways, XCOM 2 represented the biggest challenge of the three because of the style, cramming it all onto a small screen, and still making it run at the levels necessary to be even worth playing. XCOM 2, as you may know, was part of 2K’s love affair with Nintendo, launching along with Bioshock and Borderlands. And there are definitely some games which should never have come to Switch, eeesh! True, it plays a bit sluggishly when compared to the PC version and the textures do look a bit sparse at times, but thankfully the brilliant XCOM 2 is not one of those games you wish hasn’t been ported across. And with the portability of Switch and the nature of the game really suited to pick up and play, the game works at a previously unseen level, at a pace that constantly surprises. If you leave a sharpshooter at home, for instance, that’s long range distance kills you’re shelving and could be the difference between success and failure.Įvery mission seems to hang and balance on a knives edge in XCOM 2 and that’s what makes it so tense, unsettling, but incredibly satisfying. The mission structure mostly stays fresh, though you will notice a steady, familiar rhythm to everything as you go deeper into the fray.Īnd then you’ve also got different classes to consider, making it almost essential for you to take a varied group in, rather than relying on the same set of skill to get a job done. You can also hack into enemy tech, shut down turrets, or disarm bombs. Some requiring you to beat the mission in a certain amount of moves, or rescue an individual from danger. Missions vary, of course, with some putting you on a timer. Squadmates can be critically injured and even killed in battle, and if you keep using the same people on each mission, they become fatigued and more susceptible to defeat. Standard fare with XCOM, you have a squad of four which you take into battle with you. As you complete missions, you pick up alien corpses and items which help you learn more about your enemies and how to beat them. You can learn new things throughout the course of the campaign, filling up your event queue. Once thought lost, the Commander and hero of the original invasion has been reclaimed and once again you find yourself in the hot seat, in charge of troops, taking down aliens aplenty, all in the name of saving the world.Īs before, you are in control of a ship, filled with Research, Engineering, Armory and Command Divisions. And that is some accomplishment considering how intensive and resource consumptive XCOM 2 can be.įor those who haven’t played this masterpiece, XCOM 2 follows on twenty years after the original. The worst thing I can say about XCOM 2 on Switch is that I wish it had touch controls, which should tell you just how good this port is.Ī game like XCOM is a natural marriage for touch support, an advantage Nintendo’s little machine that could has over its competitors, so it is a shame Firaxis haven’t opted to include it here.Įverything else, though, is absolutely feature complete with the right concessions made to make it run as well as possible.
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